Space roguelike adventure. Take a chance to become a space ship captain and lead your own crew, make pivotal decisions, and inevitably win tactical battles. Uncover the mysteries of the galaxy, among which the star of Trigon, the most sinister and enigmatic one.
Initially, there are two of us. We have a goat farm and we are making goat cheese for a living. When we were kids, we would play our favorite video games for hours. We grew up, but nothing has practically changed – we still enjoy our hobby. Just like you do, we have a list of favorite games. Among them is FTL. It seems, only yesterday we played it after classes, however, ten years have passed. We waited for the sequel, but, unfortunately, the authors announced there wouldn’t be one. And that’s how we decided to make a dream game ourselves. We’ll try to make the perfect sequel, keeping the best and adding things that were missing.
The idea to create a computer game first appeared in May 2019. So, we got an inspired team together, and on August 28, 2019, the five of us kicked off the implementation in a specially- designed studio. During the first 3 months, a prototype was assembled to be showcased at DevGAMM gaming conference in Minsk, Belorussia. Both gamers and publishers welcomed the project. Inevitably our development team grew larger, and June 29, 2020 witnessed the complete alfa- version.
These days we are finishing the work on the main mechanics and plan to post Trigon: Space Story online in early access on Q2 2021. All the craziest ideas that come up during the development get to the backlog to be implemented in the future. At the same time, we are working on updates and extensions to follow the Early Access version.
We give much time and attention to composing authentic soundtracks and polishing the sound design of the game.
We are eager to make Trigon: Space Story a true ambassador in space rouge-like strategies and port it to Nintendo Switch and, probably, iOs as well.